Using wearable tech and an AI plaltform to provide early warning as well as display patterns to reduce worker burnout and assist with recovery
Team 49
A dating app that focuses on the safety and wellbeing of the user and facilitates an easier dating process.
Team 16
TogetherAgain is a VR application that fights social isolation and depression in the older generation, with functions that create a new meaning in life.
Team 58
Talkeezy is a revolutionary app designed to help against loneliness and foster meaningful connections through a personalized AI coach. With the mission to fight against social isolation by addressing the need for human connection.
Team 23
By using live VR and 360º cameras homebound individuals in assisted living facilities can feel like they are a part of the family and attend family gatherings without having to travel
Team 13
Screen time and the use of technology by children is a social issue that can potentially affect their development if left unchecked. Therefore we created Bliss. An AI digital avatar and gamification app with the goal of lowering children's screen time.
Team 32
A AI-powered smart-home device that utilises AI to foster connections between elders and the society
Team 7
This innovative smart stress ball seamlessly pairs with your smartphone via Bluetooth, forging a bridge between the digital realm and your inner peace. Imagine a stress-relief tool that not only listens to your needs but also pulses in tune with them. RhythmRelief does just that by syncing its gentle vibrations with the rhythm of the music you're immersed in. Whether it's a calming classical symphony or an upbeat pop anthem, the stress ball's vibrations meld effortlessly with your chosen soundtrack, creating a harmonious sensory experience that resonates deep within.
Team 30
We have created an app that aims to decrease the feeling of loneliness/isolation through connecting people based on their interests and location.
Team 65
Mental illness is a big problem in society, especially amongst adolescents. As a solution, Team 50 has created a video to introduce Treehouse, a mental well-being app which aims to help adolescents track their mental health and connect with others through outdoor activities.
Team 50
We tackle the disconnection between different generations with a video-podcast in which they share their views and come closer together.
Team 21
AI software to solve loneliness
Team 43
The Empathy Dragon Charlie is a tool designed to be used in schools for children between 7-10 years. The aim is to provide exercises and questions to discuss in class that will touch upon different situations and subjects related to mental health and empathy. In the long run, it aims to prevent bullying and encouraging empathy.
Team 63
An app that promotes more interaction with the real world, giving ideas to parents on how they can use real life tasks to entertain their kids and thus distract them from spending too much time online.
Team 6
LvlMeUp! is a portable game designed to assist players improve their social interactions online and face-to-face in pursuit of improving their overall mental well-being.
Team 17
Platform that brings together the resilience and strength of single parents, combining their unique experiences, talents, and needs. This platform isn't just about matching profiles, it's about creating a community where bonds are forged, burdens are shared, and opportunities are seized.
Team 42
In a world where technology advances at a relentless pace, it's easy for seniors to feel left behind. That's why LUMINA was born, a virtual AI assistant, meticulously crafted to make navigating the digital landscape an effortless journey for our elderly community.
Team 8
An app to help individuals that may struggle with social anxiety to cultivate social courage and foster more meaningful connections with others and the world around them.
Team 18
An interactive intercultural exhibition space.
Team 40
The first section we describe the problem with loneliness amongst the elderly then we showcase our AI System solution that will specify solve the loneliness in some creative ways.
Team 46
Team 64
Flippy, a non-violent resistance group that works towards educating the population about ‘The decline of people’s attention span in the digital world’.
Team 62